MetaSL in 3ds Max 2011 - demo

After posting my last post, I've gotten a lot of questions around the MetaSL implementation in 3ds Max 2011 and the Mental Mill SE 1.1 beta. Well... to demonstrate this, I've made a little video presentation (actually a shortened version of what I showed at the EUE event mentioned two posts back).

So click here to check out the video, it's 15 minutes of me rambling....

The presentation shows my MetaSL "eye" shader (to be posted soon) run in mental mill, mental ray, 3ds Max viewport, and the Quicksilver renderer.

Enjoy! :)