tag:blogger.com,1999:blog-36992715.post1368092641297962120..comments2024-03-25T11:14:26.579+01:00Comments on zap's mental ray tips: Production Shaders: "Hidden Treasures" of 2008Master Zaphttp://www.blogger.com/profile/08935910250942359436noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-36992715.post-71717471654913808212020-04-29T05:13:52.847+02:002020-04-29T05:13:52.847+02:00เครดิตฟรี โจ๊กเกอร์123 slot online ฟรีโบนัสเพียบ
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Is it possible to use HDRI like...Hello, Master Zap.<br />Is it possible to use HDRI like these: http://www.hdrmill.com/Freebies.htm with the production shaders?tecnethttps://www.blogger.com/profile/09818090633249803431noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-28541016910987371572009-01-09T00:25:00.000+01:002009-01-09T00:25:00.000+01:00Hi Zap, first thanks for this great post, now the ...Hi Zap, first thanks for this great post, now the question have you used the ENV_Sphere node piped trough the MIP_Cameramap node instead of using just an plane image? this case you can have a 360 camera movement from one nodal point or have you had a similar aproach on how to do this<BR/><BR/>thanksVMGhttps://www.blogger.com/profile/00118070384456915523noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-70961522075326200292008-10-21T11:04:00.000+02:002008-10-21T11:04:00.000+02:00Great post !can u publish again the pdf documentat...Great post !<BR/>can u publish again the pdf documentation pleaseAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-36992715.post-47457054944937068352008-05-27T05:36:00.000+02:002008-05-27T05:36:00.000+02:00Hi Zap! Since matteshadow doesn't cast masked shad...Hi Zap! Since matteshadow doesn't cast masked shadows ("The opacity does not apply to the shadows or photons"), how could you make a matte material cast masked shadows? <BR/>Supose you are using a cylinder as an arm, and you use the arm opacity to refine the shape as an opacity map, how could you make the cylinder cast properly shadows (with the arm shape) ?<BR/>Thanks in advance!!!<BR/>Lisandro.Lisandrohttps://www.blogger.com/profile/11940123781012537071noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-77750860551267669222008-04-10T15:26:00.000+02:002008-04-10T15:26:00.000+02:00I'm rendering on a single machine so that can't be...I'm rendering on a single machine so that can't be the problem. I've tried everything else (reboots, deleting my docs/maya, starting with fresh new scenes) and so far nothing works. <BR/>But when i delete some objects the problem dissapears.<BR/><BR/>http://www.flickr.com/photos/wilbertvandenbroek/2402555699/sizes/o/<BR/><BR/>Don't know how to solve it so I'm going to start modelling it again.Wilbert van den Broekhttps://www.blogger.com/profile/06701599530328616959noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-13960883594076809632008-04-10T14:33:00.000+02:002008-04-10T14:33:00.000+02:00Are you using network rendering (Satellite/DBR)?If...Are you using network rendering (Satellite/DBR)?<BR/><BR/>If so, either<BR/>a) the shader isn't loaded correctly on the slave host or<BR/>b) the image can't be reached by the slave host<BR/><BR/>/ZMaster Zaphttps://www.blogger.com/profile/08935910250942359436noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-19840931239405459232008-04-10T14:22:00.000+02:002008-04-10T14:22:00.000+02:00Here's an image of the problem I described. Forgot...Here's an image of the problem I described. Forgot it in the previouse message.<BR/><BR/>http://www.flickr.com/photos/wilbertvandenbroek/2402475937/sizes/o/Wilbert van den Broekhttps://www.blogger.com/profile/06701599530328616959noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-35962012301446674162008-04-10T14:13:00.000+02:002008-04-10T14:13:00.000+02:00Hey Zap Thanks for all the great tips!I've been wo...Hey Zap Thanks for all the great tips!<BR/><BR/>I've been working with the sample files mip_matteshadow1 & 2 in Maya and when I render it with my own objects and background image I get a realy weird result.<BR/>It seems like some of the rendertiles are rendered without the background and with incorrect lightning.<BR/><BR/>Do you have any suggestions?<BR/><BR/>Thanx in advanceWilbert van den Broekhttps://www.blogger.com/profile/06701599530328616959noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-5020934215081352292008-01-15T00:12:00.000+01:002008-01-15T00:12:00.000+01:00Neat Stuff , How I apply the 2D/2.5 motion blur sh...Neat Stuff , <BR/><BR/>How I apply the 2D/2.5 motion blur shaders in Maya ? Maya never seems to make docs for many MentalRay for Maya features . <BR/><BR/>Does it work in all modes ( Interactive rendering , batch , standalone ) ? Does it require any special render globals settings ? <BR/><BR/>Thankskrshttps://www.blogger.com/profile/09551034544150363256noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-56591988124469653582007-11-06T13:29:00.000+01:002007-11-06T13:29:00.000+01:003.6 mia_material's backwards compatible interface ...3.6 mia_material's backwards compatible interface hangs xsi's 3.5 mr. Is there at all a chance to get this working with 3.5?rayhttps://www.blogger.com/profile/16491468294822941147noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-64373936136796168642007-10-31T09:58:00.000+01:002007-10-31T09:58:00.000+01:00Heh, I love how industrious you are, my lovely men...Heh, I love how industrious you are, my lovely mental ray users.<BR/><BR/>Although a warning; the XSI thread claims that it runs from "3.4-3.6.99" or somesuch.... this isn't true, it will most certainly break on ray 3.4 in most cases (data structures are laid out differently, shaders compiled for 3.5 or above can break under 3.4 and vice versa.... if those struct items are accessed... which they are in the production shaders)<BR/><BR/>/ZMaster Zaphttps://www.blogger.com/profile/08935910250942359436noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-2213635308285047792007-10-31T02:07:00.000+01:002007-10-31T02:07:00.000+01:00Some info for xsi usershttp://www.xsibase.com/foru...Some info for xsi users<BR/><BR/>http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=33345rayhttps://www.blogger.com/profile/16491468294822941147noreply@blogger.com