tag:blogger.com,1999:blog-36992715.post1102724546688997990..comments2024-03-25T11:14:26.579+01:00Comments on zap's mental ray tips: Doing BIG renders in MayaMaster Zaphttp://www.blogger.com/profile/08935910250942359436noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-36992715.post-86582447565533392412020-03-26T14:51:45.533+01:002020-03-26T14:51:45.533+01:00Hi guys ive put this into command promt but i get ...Hi guys ive put this into command promt but i get the error of:<br /><br />'Render' is not recognized as an internal or external command,<br />operable program or batch file.<br /><br />Render -x 10000 -y 10000 -reg 0 999 0 10000 -rd D:\White close -part1 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 1000 1999 0 10000 -rd D:\White close -part2 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 2000 2999 0 10000 -rd D:\White close -part3 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 3000 3999 0 10000 -rd D:\White close -part4 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 4000 4999 0 10000 -rd D:\White close -part5 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 5000 5999 0 10000 -rd D:\White close -part6 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 6000 6999 0 10000 -rd D:\White close -part7 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 7000 7999 0 10000 -rd D:\White close -part8 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 8000 8999 0 10000 -rd D:\White close -part9 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 9000 9999 0 10000 -rd D:\White close -part10 Vibe_Colour_rotation<br />Render -x 10000 -y 10000 -reg 10000 10999 0 10000 -rd D:\White close -part11 Vibe_Colour_rotation<br /><br />Any ideasAnonymoushttps://www.blogger.com/profile/09764098772901512630noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-17831809834811772682017-03-05T18:53:16.808+01:002017-03-05T18:53:16.808+01:00Is that way running with every renderer (I use arn...Is that way running with every renderer (I use arnold and have a render resolution 40000x6000px). Thank you.Christianhttps://www.blogger.com/profile/00903348062674809285noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-64006227737206996622011-03-05T02:01:39.809+01:002011-03-05T02:01:39.809+01:00I have a great problem with this because it doesn&...I have a great problem with this because it doesn't let me render not even with a really small resolution and I mean 640x480 pixels and lower!!!<br />So I can't get a good FG file and when I try to render, it shows a black background with some grey tones and a weird alpha channel.<br /><br />I used the Production shaders, look, this is the image I made (only 1400x1000, higher resolutions made Maya crash)<br /><br />http://www.oriolajuan.com/german/cg-node/2011-02-27_Ford_Shelby_Mustang_GT500_Eleanor_BlackAndRed_1352x771.jpg<br /><br />Could you help me with this???Germánhttps://www.blogger.com/profile/12625586177608201886noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-60281967163623975192010-05-02T19:38:45.613+02:002010-05-02T19:38:45.613+02:00God!!! Don't try to do what this post details ...God!!! Don't try to do what this post details unless your prepared to work your ass off to troubleshoot the other billion problems you'll inevitably encounter.<br /><br />I had a client who wanted what amounts to a diffuse and spec(reflection) pass of a watch at 2000x11000. After thumbing over the valuable info in Zap's two posts and a plethora of other posts on cmdline rendering and the like, I was finally able to create a batch file that runs. COMPLETELY!!!<br /><br />The feeling of figuring out stuff through incremental testing is so invigorating despite the fact it took me 14 hours through the night of dreary-eyed zombie-scanning and yawning. <br /><br />Absolutely rewarding feeling to know I've moved up a belt in the art of Maya. Bring on all the high res prints, I'm ready!!<br /><br />Thanks Zap! I hate Maya a little less because of you.Anonymoushttps://www.blogger.com/profile/07772103852079073327noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-68495994022602872202009-06-16T19:05:51.013+02:002009-06-16T19:05:51.013+02:00Thanks for the tips Zap!
For those who are gettin...Thanks for the tips Zap!<br /><br />For those who are getting only black images: Add the flag -r mr<br /><br />** By the way, You could add this in the process Zap. There are may peoples in internet with this problem (black renders)bozobozocahttps://www.blogger.com/profile/06249258714002515733noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-85429335867009656012009-04-13T22:16:00.000+02:002009-04-13T22:16:00.000+02:00Hi Zap, thanks a lot for sharing the script. I got...Hi Zap, thanks a lot for sharing the script. I got one scene light up with finalgather and got some displacement map and normal map in it and I need to render out image with the size of 5400x7200 pixel So I divide it into 5 parts but the rendering resulting in no finalgather and even mentalRay at all. I have also save the finalgather map and set it to freeze. Do you know why is this happening? Would you mind help me out please. Thanks before.Andy Williamhttps://www.blogger.com/profile/14297914069546517533noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-410630163847015222007-10-21T19:36:00.000+02:002007-10-21T19:36:00.000+02:00Thanks a lot Zap, really helpful, exactly the info...Thanks a lot Zap, really helpful, exactly the info I needed. btw with the script above I found the I got a 1 pixel gap between the images - changing from -reg 0 999 0 3000 to -reg 0 1000 0 3000 fixed this though.<BR/><BR/>In closing - you are Da Man :-)Landruhttps://www.blogger.com/profile/00849335814223033353noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-20855958427088926632007-08-31T16:17:00.000+02:002007-08-31T16:17:00.000+02:00not if your shader uses sampler info for changing ...not if your shader uses sampler info for changing parameters according sufrace normal to camera angle. I was trying really hard to do it with no success.murphyhttps://www.blogger.com/profile/02341424092577889981noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-84869666300978795712007-08-28T12:22:00.000+02:002007-08-28T12:22:00.000+02:00Not if you slice it up in thirty 50000 x 100 slice...Not if you slice it up in thirty 50000 x 100 slices<BR/><BR/>/ZMaster Zaphttps://www.blogger.com/profile/08935910250942359436noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-57764968189099727412007-08-28T10:59:00.000+02:002007-08-28T10:59:00.000+02:00this is a limited workflow if you need to render e...this is a limited workflow if you need to render even bigger file. if you try the same with 50000x30000 it will fail . . .murphyhttps://www.blogger.com/profile/02341424092577889981noreply@blogger.com