tag:blogger.com,1999:blog-36992715.post4032682521144116758..comments2024-03-25T11:14:26.579+01:00Comments on zap's mental ray tips: Sitting in the Shade with Maya... mia_material shadow shading.Master Zaphttp://www.blogger.com/profile/08935910250942359436noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-36992715.post-91672499393946490112012-12-23T03:29:17.063+01:002012-12-23T03:29:17.063+01:00How you doing Zap.. really appreciate all the info...How you doing Zap.. really appreciate all the info on mental you been sharing.. Im having trouble understanding the difference of using shadow method simple vs sorted.. Can you give some real world examples of y to chose one over the other.. also segmented as well.. been looking all over the net n keep gettin the same examplesSaykuushttps://www.blogger.com/profile/14900556069154304261noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-53838365261641140902010-10-29T01:05:51.445+02:002010-10-29T01:05:51.445+02:00i am using maya 2009 mental ray sun for architect...i am using maya 2009 mental ray sun for architectural exterior scene...but i m unable to get transparent shadow for glass i am using in the scene.....m using normal blinn with transparency...dont know how to work with mib_shadow _transparency node.. any advise please?Anonymoushttps://www.blogger.com/profile/14754012559056704139noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-42252516518409605132010-10-06T14:36:31.248+02:002010-10-06T14:36:31.248+02:00I applied Mia Material to my model, kept a point l...I applied Mia Material to my model, kept a point light, and rendered. The model is not visible in the render view, can you help me?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36992715.post-68902462119107579472008-02-14T18:29:00.000+01:002008-02-14T18:29:00.000+01:00nice, just sorted my scene right out,nice, just sorted my scene right out,mattstevenshttps://www.blogger.com/profile/17756595564127034252noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-83542932727025898132007-12-07T11:19:00.000+01:002007-12-07T11:19:00.000+01:00Note I was talking about an opaque material. They,...Note I was talking about an <I>opaque</I> material. They, by the very definition of being opaque, need no shadow shader!<BR/><BR/>/ZMaster Zaphttps://www.blogger.com/profile/08935910250942359436noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-46891204699812979742007-12-07T11:13:00.000+01:002007-12-07T11:13:00.000+01:00..but if I don't plug it into the shadows slot, sh.....but if I don't plug it into the shadows slot, shouldn't I plug something else in instead?Unknownhttps://www.blogger.com/profile/18358199473210565190noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-31942775579112559122007-10-18T04:36:00.000+02:002007-10-18T04:36:00.000+02:00Very cool work !!Very cool work !!Andrew Glazebrookhttps://www.blogger.com/profile/10561008286443964427noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-45731692262690905822007-10-13T16:20:00.000+02:002007-10-13T16:20:00.000+02:00Thanks for the tip Master Zap.I wrote a simple pop...Thanks for the tip Master Zap.<BR/>I wrote a simple pop up window for maya that lets you choose which connections are made when you create the material. http://www.djx.com.au/blog/2007/10/14/mrcreatecustomnodemel/djxhttps://www.blogger.com/profile/03104092211776060637noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-5192964418448411752007-09-29T03:25:00.000+02:002007-09-29T03:25:00.000+02:00nice work. I prefer 3d studio max.www.cg-links.com...nice work. I prefer 3d studio max.<BR/><BR/>www.cg-links.com<BR/>www.cg-files.comBosshttps://www.blogger.com/profile/18055188628687963288noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-78963036165044374042007-09-20T19:41:00.000+02:002007-09-20T19:41:00.000+02:00Looks great Zap´s !Looks great Zap´s !Tadeu Carielohttps://www.blogger.com/profile/10509781608746433726noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-48096972312890095582007-09-10T22:48:00.000+02:002007-09-10T22:48:00.000+02:00The shadow method is now set to simple by default ...The shadow method is now set to simple by default since Maya 8.5.<BR/><BR/>But this is a great trick in a scene that requires sorted shadow for some shader.Sylvain Bergerhttps://www.blogger.com/profile/04036137663328791255noreply@blogger.com