tag:blogger.com,1999:blog-36992715.post6406568844276780388..comments2024-03-25T11:14:26.579+01:00Comments on zap's mental ray tips: 3ds Max 2009 released: mr Proxies and Other Fun StuffMaster Zaphttp://www.blogger.com/profile/08935910250942359436noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-36992715.post-22021791333872286762019-09-01T07:39:51.897+02:002019-09-01T07:39:51.897+02:00Wow!! Really a nice Article, Thank you so much for...Wow!! Really a nice Article, Thank you so much for your efforts. Definitely, it will be helpful for others. I would like to follow your blog. Share more like this. Thanks Again.<br /><a href="https://sites.google.com/site/amazoncustomercarenumber24x7/dslr-camera-price-in-india" rel="nofollow">best budget travel camera</a><br /><a href="https://sites.google.com/site/amazoncustomercarenumber24x7/dslr-camera-price-in-india" rel="nofollow">best dslr camera in india</a><br /><a href="https://sites.google.com/site/amazoncustomercarenumber24x7/dslr-camera-price-in-india" rel="nofollow">best dslr camera for beginners</a><br /><a href="https://sites.google.com/site/amazoncustomercarenumber24x7/dslr-camera-price-in-india" rel="nofollow">best professional DSLR camera</a><br /><a href="https://sites.google.com/site/amazoncustomercarenumber24x7/home" rel="nofollow">Amazon Customer Care Number 24x7</a><br />Tidings Nowhttps://www.blogger.com/profile/09821634717427425360noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-30908012163755105532013-03-22T04:30:52.358+01:002013-03-22T04:30:52.358+01:00Any suggestions for using proxies with render laye...Any suggestions for using proxies with render layers?chris r bernalhttps://www.blogger.com/profile/10432696692444690521noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-43472426459029157722012-02-09T11:25:19.564+01:002012-02-09T11:25:19.564+01:00It acts really strange in 2012. Some times it work...It acts really strange in 2012. Some times it works like a charm some times not. It asks for animation or still image if i only pick one object, and skips that option if i have multiple. And some times it just stops working after i click away the warning message and creates a dummy proxy at 0,0,0.<br /><br />Annyways. Great tool when it works :) thanks.Mats_max_commenthttps://www.blogger.com/profile/14750651523132808166noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-45605262404276122912011-09-01T09:42:56.226+02:002011-09-01T09:42:56.226+02:00thanks for all your information! btw., could you p...thanks for all your information! btw., could you please let me know how to keep the geometry material for pflow? I used material id for one object, but after I use pflow for explode the object, all the material on it just gone, any idea?<br />thanks in advance!!animatehttps://www.blogger.com/profile/03081085799437704735noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-54277920833024588192011-09-01T09:42:52.344+02:002011-09-01T09:42:52.344+02:00thanks for all your information! btw., could you p...thanks for all your information! btw., could you please let me know how to keep the geometry material for pflow? I used material id for one object, but after I use pflow for explode the object, all the material on it just gone, any idea?<br />thanks in advance!!animatehttps://www.blogger.com/profile/03081085799437704735noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-32299256795468398282011-05-07T19:52:33.253+02:002011-05-07T19:52:33.253+02:00These are all great tips. Can I ask you something,...These are all great tips. Can I ask you something, in Maya I'm trying to export as a proxy an object which has SSS material applied to it, when I import it as proxy, the material and bump and color render OK, but the subsurface scattering is missing. Do you have any idea what am I missing?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36992715.post-2034935490858032972011-04-08T06:35:34.407+02:002011-04-08T06:35:34.407+02:00Hey Zap
Thankyou so much for your excellent blog!
...Hey Zap<br />Thankyou so much for your excellent blog!<br />Ive a poser for you; sometimes when Im using proxies, say to make a forest from many instances of a proxy of a tree, a giant tree appears towering over my scene. I cant see it in the viewport though! Its as if one of my proxies has somehow forgotten the size I made it, and appears huge in the render.. any idea whats going wrong and how I might fix it?<br />Any thoughts very much appreciated!<br />And thanks again for your superb blog.vkhttps://www.blogger.com/profile/14560081499408417087noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-33200410227428720202011-04-08T06:33:12.939+02:002011-04-08T06:33:12.939+02:00This comment has been removed by the author.vkhttps://www.blogger.com/profile/14560081499408417087noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-78991623700096560722010-09-10T12:53:55.859+02:002010-09-10T12:53:55.859+02:00master zap, have had great fun using proxies to cr...master zap, have had great fun using proxies to create grass (grass-o-matic & groundwiz) & thought i had it all sorted out until I tried referencing my many different grass-types into one 'master-model' to get the renders going...<br />When i tried to render nothing appears...any tips/ideas on why the final stage of my masterplan is not comintg together?<br /><br />Cheers,<br /><br />ChrisUnknownhttps://www.blogger.com/profile/16229714460246343134noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-85997491224070814072010-09-07T15:16:05.366+02:002010-09-07T15:16:05.366+02:00Hi this is great, thanks! I'm using it with 20...Hi this is great, thanks! I'm using it with 2011 and was wondering if it's suppose to work if you group objects together?rstarhttps://www.blogger.com/profile/01634833408102593034noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-7054559293741607432010-04-24T14:54:31.487+02:002010-04-24T14:54:31.487+02:00How can we create swaying trees using mib_binaryP...How can we create swaying trees using mib_binaryProxy in maya 2010.<br /><br />Master Zap.. Please explain maya version too...Pl..Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36992715.post-16855687616654381952010-04-14T10:37:58.143+02:002010-04-14T10:37:58.143+02:00Max *9*!?!?
No, it will _obviously_ not work on M...Max *9*!?!?<br /><br />No, it will _obviously_ not work on Max 9 becase it uses the proxies which was added in max 2009. You basically 2000 versions behind (more. by now, that max 2011 is out)<br /><br />The fix? Upgrade!<br /><br />/ZMaster Zaphttps://www.blogger.com/profile/08935910250942359436noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-78229936113932399172010-04-14T05:25:25.521+02:002010-04-14T05:25:25.521+02:00Does this script work with max 9?
whenever i try a...Does this script work with max 9?<br />whenever i try and run the script i get the error <br /><br />"-- Type error: Call needs function or class, got: undefined" <br /><br />Does anyone know a fix? <br /><br />-Thank youUnknownhttps://www.blogger.com/profile/07332581364851071362noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-71516385764966261942010-02-03T01:02:38.278+01:002010-02-03T01:02:38.278+01:00Works fantastic. thanksWorks fantastic. thanksAnonymoushttps://www.blogger.com/profile/13458855026809796791noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-24929662042097813132010-01-27T23:55:58.178+01:002010-01-27T23:55:58.178+01:00Then how to you insert that proxy into some other ...Then how to you insert that proxy into some other max file. The .mib file doesn't play nicely. Say, it's a complex tree and you want to put it all around a building. How do you get it into the max file that's all ready to go w/ the building and materials and so forth?By: jepabsthttps://www.blogger.com/profile/14333891714085486237noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-81629537259415774592009-07-27T15:29:28.281+02:002009-07-27T15:29:28.281+02:00I got a serious problem with mr proxies. I made a ...I got a serious problem with mr proxies. I made a park scene with many trees which are all instances of proxies. I saved it, but now i can not open it, it says, application error....<br /><br />I do not know what to do, it is a really important scene for me...<br /><br />Any suggestions??Seidhttps://www.blogger.com/profile/15355664933319085581noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-13280647114159598942008-11-04T20:50:00.000+01:002008-11-04T20:50:00.000+01:00Cool.... There are mr proxy in maya 2009?Cool.... There are mr proxy in maya 2009?Anonymoushttps://www.blogger.com/profile/15090830070346821723noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-25325024542984182352008-07-01T22:40:00.000+02:002008-07-01T22:40:00.000+02:00how to render in mental ray distributed render? in...how to render in mental ray distributed render? in max 2009?Anonymoushttps://www.blogger.com/profile/06618063854328088732noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-17357961962796115942008-05-25T20:48:00.000+02:002008-05-25T20:48:00.000+02:00Hi master Zap! Thank you soo much for all the incr...Hi master Zap! Thank you soo much for all the incredible useful information! With knowledge comes questions and Ive got one for you. With mr Proxys and Borislavs script Ive seen that its possible to render loads of animated high poly objects within PFlow in 3ds max. Compared to Instanced objects in Pflow Its way way way better! However I cant get the mr Proxys to be animated with the same kind of time offset as Instanced objects. (Pflow: Shape Instance: Animation Offset keying: particle age). Everyone of the particles has the same animation in time. Is there a way around? Sincerely -Timo (in G�teborg)Unknownhttps://www.blogger.com/profile/16672409637601582912noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-24135952811296590542008-05-14T16:50:00.000+02:002008-05-14T16:50:00.000+02:00Can someone shed some light on how you do this in ...Can someone shed some light on how you do this in Maya 2008 SP1?James Barnettehttps://www.blogger.com/profile/17499812764344591818noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-37857804281914731372008-04-22T02:49:00.000+02:002008-04-22T02:49:00.000+02:00heyyy this is great news... thanksid been staring...heyyy this is great news... thanks<BR/>id been staring with maxscript since a year, so the bobo comment made me laugh<BR/><BR/>p.s. in bobo we trustRich.https://www.blogger.com/profile/00148272336273080913noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-34172470947070686392008-04-21T05:33:00.000+02:002008-04-21T05:33:00.000+02:00The shader also exists (and hidden) in Maya 2008 S...The shader also exists (and hidden) in Maya 2008 SP1 but I am curious if a similar workflow works. Not tried it yet but this would be great!Davidhttps://www.blogger.com/profile/10598126315294522260noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-63316069623992555692008-04-20T23:50:00.000+02:002008-04-20T23:50:00.000+02:00Thank you again.As always you exceeded my expectat...Thank you again.<BR/><BR/>As always you exceeded my expectations, I mean I knew a post about proxy's would come, but this is, I mean, WOW!<BR/><BR/>I don't know how much money you make, but you should be getting more!!!<BR/><BR/>:DInohttps://www.blogger.com/profile/01314301851922482802noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-75313947992194182512008-04-18T23:33:00.000+02:002008-04-18T23:33:00.000+02:00First thing that comes in my mind is : If you gene...First thing that comes in my mind is : <BR/><BR/>If you generate a mr Proxies let say in max you may be allowed to use it back in maya and/or in XSI too ? <BR/><BR/>You just need to have mr proxies available in theses packages too ? Am I wrong ?Harry Bardakhttps://www.blogger.com/profile/13695864455424570291noreply@blogger.comtag:blogger.com,1999:blog-36992715.post-75536899538486116912008-04-18T21:36:00.000+02:002008-04-18T21:36:00.000+02:00Great advice, and thanks so much for the script!Great advice, and thanks so much for the script!brittnellhttps://www.blogger.com/profile/03023959019445247814noreply@blogger.com