So click here to check out the video, it's 15 minutes of me rambling....
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The presentation shows my MetaSL "eye" shader (to be posted soon) run in mental mill, mental ray, 3ds Max viewport, and the Quicksilver renderer.
Enjoy! :)
/Z
zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere...
4 comments:
thank you zap,is it possibe to make the "viewport version" to use a cubemap too for reflection even a baked one?
Thank you. I always wanted to use Mental mill but I don't know how any coding language. But with your video I won't be scared to try now.
Wow! I'm more that fired up to go learn & explore Mental Mill along with MetaSL now. Can you please direct me to where I need to go to start learning? I would really love to know, or see, a tutorial on how the eyes from your screen cast were created & controlled - totally awesome man! :)
Very Awesome!
Any chance of making the source for the eye-shader public? :)
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