2011-09-28

This is the 100:th post...

...and it's only appropriate that it is about the fact that I've been hired by Autodesk.



Yes, you've seen Ken spill the beans over on CGTalk. It is true. Autodesk has hired me to handle rendering and funky stuff like that. Pixels. Whatnot. Friday sept 30:th is my last day at mental images/NVidia (which I end by doing the meet-and-greet-3d event in Berlin, see previous post), and Monday October 3:rd my first day at at Autodesk... this time around (I used to work for Autodesk in the past, doing mechanical design software).

This all started around some discussion between my good friends Neil Hazzard, Shane Griffith and myself back at EUE (all good friends which will now be my actual colleagues). It was thrown out as an idea, we pondered the thought, thought it made sense, and I talked to my managers at mental images/NVidia, and everybody thought it made a lot of sense.

Integration of mental ray and iray into Autodesk products have always been.. problematic. Integration work was done by Autodesk, but there was never a dedicated person with enough precise know-how of the nitty-gritty details to handle it (or sometimes simply not enough priority put on it). Well...... now I will be working there. 'nuff said :)

I think this will be interesting, and I've been "Shader Wizard" for mental images (now "NVidia ARC" - "Advanced Rendering Center") for 7+ years now, perhaps it's time to move forward to New Challenges. Todays physical rendering doesn't really require "shaders" in the same way it did in the past anyway..... 'tis all BSDF's and physics and shiny stuff :)

It's not like I'm moving far anyway. I will probably be in all the same meeting, just on the other "side"....

I think this will be really interesting, and the future is Bright (about 95000 cd/m^2 to be exact). Lets go there together.

With Sunglasses.

Also, as I type this I am finalizing some Really Cool Sh%t. Stay tuned - as always :)

/Z

49 comments:

  1. Congratulations Zap and Autodesk!

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  2. My hapiness is extreme!!!
    Now go back to work! :)

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  3. congratulations Zap. This is really great news for Autodesk and Mental Ray.

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  4. congrats ... i want more from mental ray... keep going Zap....

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  5. Good Luck @ Autodesk... great news for lots of people. congratulations from Mexico

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  6. Wait, you mean you didn't already work for Autodesk? I just assumed with all your know-how you must have worked with them at some point :P
    Well, congratulations! I look forward to the next couple of releases of Max and Maya.

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  7. problably one of the best acquisitions Adesk has made ;)

    Now there are no excuses

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  8. Brilliant news !! Zap you have your work cut out. Lets see what you get done for 2013 release :)

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  9. Congrats Zap. This is really good news Autodesk...especially for 3dsmax...it needs alot of mr tlc!

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  10. I think this is great! Looking forward to seeing your mark of future releases!

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  11. Having had the pleasure of sitting in on a SIGGRAPH talk of yours a couple years ago, I can only say - It's about time Autodesk hired you.

    Congrats to both of you! I look forward to seeing your fingerprints on cool tools in the future.

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  12. Long time follower of your blog - great stuff and thanks for all of your hard work. Best of luck at Autodesk! Us Maya users can't wait for you to straighten things out. -NB

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  13. Gr* news... Congratulations Zap

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  14. Fantastic.Best news since ArchDesigner shader.
    Iray deserves this care and my suggestion is :
    Make Iray mixed like Vray 2 realtime render.
    I mean :
    Having the option to use GPU or CPU
    , not everyone can afford a Quadro 5000.

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  15. Great news, Zap!

    Make sure to check the framebuffer issues concerning 16 bpc and passes first! ;)

    I really hope that Mental Ray will finally be integrated properly into Maya.

    Oh, and an interactive render view like in XSI would be the icing on the cake! :)

    All the best!

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  16. so deserved man. the comunity cheers.

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  17. Congratulations! finally someone who understands at Autodesk .

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  18. You are the best you deserve it, congratulations

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  19. Congratulations Zap! :)
    And I am among one those most excited ones to see the future development of iray with you being in the autodesk team now! :D

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  20. Congratulations Zap. Only for clarifications. You are only in 3dsmax Team? No chance to see some really integration of mental ray inside Maya? Thanks

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  21. Very good for everybody that works with Mental Ray.
    Congratulations.

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  22. I am officially in the Max team, yes. But I will kick and scream at everyone else :)

    /Z

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  23. Thank you Zap for the answer. And thank you for the "Kick and scream to everyone".

    But this is not enough and is not a security of a good integration in Maya. So, i definitively use vRay inside Maya and shure in a good future for mental ray 4 Maya, i hope to re-entry as mental ray Maya User.
    See you

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  24. Kudos to you, Zap!
    In everything you do.
    Your fxphd classes are brilliant.

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  25. This comment has been removed by a blog administrator.

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  26. This comment has been removed by the author.

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  27. First of fall I congrats both of you (Zap and Autodesk). This kind of post inspire me a lot because when we see some achieving milestone we also thought can we do it? OH yes,

    Secondly, you provide the very effective and quality information.Thanks for that.


    Regards,
    Susan Gray
    Hire Android Game Developers

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  28. This comment has been removed by the author.

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