Showing posts with label portal lights. Show all posts
Showing posts with label portal lights. Show all posts

2011-05-18

Welcome to EUE 2011

As several years previously, I will be presenting at the EUE (= "End User Event") 2011 in Utrecht, Netherlands.

The event is June 30:th/July 1:st, and it is held in the Florin, a nice old building that used to be a bank, but now is a pub..... with adjoined conference rooms.



Think of the event as the worlds smallest SIGGRAPH - only with the commercial glitz shaved off, and held in a pub. And if you walk outside, you are not run over by yellow cabs, but by blonde students on bicycles. Seriously, you almost need a bicycle helmet to walk the streets here. :)

Check out the www.EndUserEvent.com site for more details; there is even a Youtube behind-the-scenes channel where you can see the organizers setting up the event, which I found neat.

This year I will be talking about light, the perception thereof, and how to translate that knowledge to what you do in CG.

But I'm not the only one rambling, other speakers include:
  • Jeff Mottle (CG Architect)
  • Wayne Robson (y'know mudbox guy)
  • Rune Spaans (about his work on Troll Hunter)
  • Jamie Gwilliam (Autodesk)
  • Neil Hazzard (Autodesk)
  • Shane Griffith (Autodesk, will be holding an NDA session on future dev. of 3ds Max)
  • Ted Boardman (often mistaken for a member of ZZ top)
  • Johan Boekhoven
  • Eric de Broche
  • Yoni Cohen
  • Borislab "Bobo" Petrov
  • Hristo Velev
  • ...and many more, see here
While waiting, what about the trailer for Troll Hunter that Rune worked on? Think of it as "Cloverfield goes to Norway. With Trolls". :)
See you in Utrecht!

/Z

2007-10-23

"What he said"


I love when people save me time. One guy who saves me time sometimes is Jeff Patton. He has another mental ray Blog an sometimes he reads my mind, and magically write things that I intend to post, saving me the time to actually post it.

Just now, for example, Jeff posted a tip on how you can use the portal lights as light cards. Quite useful, and quite an intended "additional feature" of the portal lights, albeit perhaps a tad under-documented....

Another cool mental ray Blog (more slanted towards Maya) is DJX blog with a lot of cool tips.

I'll add these blogs to my link list on the right, methinks....

/Z