It's been a long time since I posted to this blog. As you know, I do not work with mental ray at all any more. My work is in the 3ds Max rendering team. And I try my hardest to build features in 3ds Max that are independent of what renderer you are using.
The latest of these features is OSL - the Open Shading Language
I won't ramble here, but let me ramble on this video on the topic:
I hope you guys enjoy this, even though there is nothing "mental ray" abotu it. As always, I dream of renderer independent things, and amazing, physically based rendering. This project has been my little "pet" thing for the last six months. Please enjoy....