2011-10-16

Montreal Trip

Popping over to Montreal for a while to meet my new collegues...



Oh and if someone thought this blog was dead now - think again ;)

/Z

2011-09-28

This is the 100:th post...

...and it's only appropriate that it is about the fact that I've been hired by Autodesk.



Yes, you've seen Ken spill the beans over on CGTalk. It is true. Autodesk has hired me to handle rendering and funky stuff like that. Pixels. Whatnot. Friday sept 30:th is my last day at mental images/NVidia (which I end by doing the meet-and-greet-3d event in Berlin, see previous post), and Monday October 3:rd my first day at at Autodesk... this time around (I used to work for Autodesk in the past, doing mechanical design software).

This all started around some discussion between my good friends Neil Hazzard, Shane Griffith and myself back at EUE (all good friends which will now be my actual colleagues). It was thrown out as an idea, we pondered the thought, thought it made sense, and I talked to my managers at mental images/NVidia, and everybody thought it made a lot of sense.

Integration of mental ray and iray into Autodesk products have always been.. problematic. Integration work was done by Autodesk, but there was never a dedicated person with enough precise know-how of the nitty-gritty details to handle it (or sometimes simply not enough priority put on it). Well...... now I will be working there. 'nuff said :)

I think this will be interesting, and I've been "Shader Wizard" for mental images (now "NVidia ARC" - "Advanced Rendering Center") for 7+ years now, perhaps it's time to move forward to New Challenges. Todays physical rendering doesn't really require "shaders" in the same way it did in the past anyway..... 'tis all BSDF's and physics and shiny stuff :)

It's not like I'm moving far anyway. I will probably be in all the same meeting, just on the other "side"....

I think this will be really interesting, and the future is Bright (about 95000 cd/m^2 to be exact). Lets go there together.

With Sunglasses.

Also, as I type this I am finalizing some Really Cool Sh%t. Stay tuned - as always :)

/Z

2011-09-14

Appearing at Meet and Greet 3D



On Sepmber 30:th 2011 I will be speaking at the Meet and Greet 3D event in Berlin.

I will do a small sit-down session about Linear Workflow at 2 PM, and a big-hall presentation about the physics of light at 11.50AM. <=== UPDATED TIME!!!

Venue info etc. available at www.MeetAndGreet3D.com

Location:

  • Forum Adlershof, Rudower Chaussee 17, 12489 Berlin


See you all there. :)

/Z

2011-08-23

User Survey (and a chance to Win a Quadro 6000!)

Just a quick note; We are currently running a user survey, and anyone who fills this in can win a NVIDIA Quadro 6000 graphics card!

It's a survey about how you use mental ray, and we want to gauge how it is being used across all possible industries. Appreciate your answers!

So please take the survey by clicking right here!

/Z

2011-06-29

What if SIGGRAPH was held in a Pub?

Hotel Florin (EUE 2009)

Have you ever wondered what it would be like if SIGGRAPH was about 200 of your best friends, had all the cool talks but none of the showfloor commercial glitz... and was held in a pub?

If you think that sounds like a good idea, you should have registered for the End User Event (see previous post). Me? I'm packing my last thing, flying down there now.

If you wish you were there, well..... I told you already. In the aformentioned previous post :)

This year I'm going a bit more abstract than previous years, and will be talking about "the Physics of Light", and 'tis gonna be fun.

I will (connection willing) try to amend this post with some pictures, videos, and other stuff as the event happens.

For those who want the (likely) stream of crazy updates, tune in to my twitter at twitter.com/MasterZap.... connection willing, of course.


/Z

2011-05-18

Welcome to EUE 2011

As several years previously, I will be presenting at the EUE (= "End User Event") 2011 in Utrecht, Netherlands.

The event is June 30:th/July 1:st, and it is held in the Florin, a nice old building that used to be a bank, but now is a pub..... with adjoined conference rooms.



Think of the event as the worlds smallest SIGGRAPH - only with the commercial glitz shaved off, and held in a pub. And if you walk outside, you are not run over by yellow cabs, but by blonde students on bicycles. Seriously, you almost need a bicycle helmet to walk the streets here. :)

Check out the www.EndUserEvent.com site for more details; there is even a Youtube behind-the-scenes channel where you can see the organizers setting up the event, which I found neat.

This year I will be talking about light, the perception thereof, and how to translate that knowledge to what you do in CG.

But I'm not the only one rambling, other speakers include:
  • Jeff Mottle (CG Architect)
  • Wayne Robson (y'know mudbox guy)
  • Rune Spaans (about his work on Troll Hunter)
  • Jamie Gwilliam (Autodesk)
  • Neil Hazzard (Autodesk)
  • Shane Griffith (Autodesk, will be holding an NDA session on future dev. of 3ds Max)
  • Ted Boardman (often mistaken for a member of ZZ top)
  • Johan Boekhoven
  • Eric de Broche
  • Yoni Cohen
  • Borislab "Bobo" Petrov
  • Hristo Velev
  • ...and many more, see here
While waiting, what about the trailer for Troll Hunter that Rune worked on? Think of it as "Cloverfield goes to Norway. With Trolls". :)
See you in Utrecht!

/Z

2011-04-26

Render Optimizer script for max 2012

I discussed progressive sampling in the previous post. Thorsten Hartmann and Artur Leão has collaborated on an "Über-script" for handling a ton of stuff. Torsten calls his variant "Render Optimizer" and can be found on this link:

http://www.infinity-vision.de/blog/render_optimizer

The Render Optimizer does a lot more than just turn on unified sampling, and Thorsten has several tutorial on the various subcomponents.





If you are overwhelmed by the number of tabs on Thorstens version, Artur also independently has a slightly different version on his site, called "mr Options Manager", which you can find here:

http://dimensao3.com/al/





I will be updating this post w. some tricks-and-tips myself shortly.
For now, Enjoy Thorsten and Arturs cool work!

/Z