Singapore. I think.
This will really be my first visit to this corner of the world, so it will be interesting. Assuming the current planning remains, you can most likely find me around our mental images corner of the NVidia booth, as well as doing mental ray demos in the Autodesk booth. I'll be tweeting as well, as usual.
Among other things, one thing I will be doing at SIG' ASIA is to do a re-run of my masterclass from SIGGRAPH 2008 in Los Angeles, entitled "Miracles and Magic".
It was clear I had tried to cram way too much stuff to fit in the 1.5 hours I had; I had to skip every single live demo, and leapfrog little gems to just to get through it all. But I did get through it all, at a breakneck pace.
The Audience looked somewhat like this:
So... the idea here is to re-do pretty much the same masterclass, but as a 3 hour version. This would give us a more ... relaxed... pace, and the demo bits would actually fit!
So, to be totally clear. If you were at my Autodesk masterclass (not the "SIGGRAPH Course" on "HDRI for Artists") held at the Westin Bonaventure in Los Angeles, you already saw this, but very ... quickly. :)
So if you weren't in L.A, and are interested in the same topics, feel free to attend. The blurb for the class reads as follows:
- The course will focus on photo-realistic rendering in mental ray in the context of visual effects, as well as for product and architectural visualization. The session will open with a quick introduction to photometric concepts followed by a practical guide to a linear workflow and why proper gamma correction is imperative. It will then move on to efficient techniques for achieving highly realistic results when combining CG and live action by combining existing tools together (e.g. the architectural and production shader libraries), techniques for rendering flicker-free animations with Final Gathering, and tips for conserving memory.
For more information about attending the Autodesk Master Classes, go here.