2018-03-23

OSL (Open Shading Language) in 3ds Max 2019

Hello my friends.

It's been a long time since I posted to this blog. As you know, I do not work with mental ray at all any more. My work is in the 3ds Max rendering team. And I try my hardest to build features in 3ds Max that are independent of what renderer you are using.

The latest of these features is OSL - the Open Shading Language

I won't ramble here, but let me ramble on this video on the topic:


I hope you guys enjoy this, even though there is nothing "mental ray" abotu it. As always, I dream of renderer independent things, and amazing, physically based rendering. This project has been my little "pet" thing for the last six months. Please enjoy....

/Z

1 comment:

โชติ ธรีะวิท said...

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