The blog is dead - long live the blog!!
Since "mental ray tips" is not a very useful name for a blog when there is no such thing as "mental ray" any more, I decided to park this blog and I've started a brand new one.
It's called Zaps Rendering Tips and you find it over at
That's also where you learn what the heck "Uncle Bobs Shader Emporium" is.
Enjoy :)
/Z
zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere...
Showing posts with label OSL. Show all posts
Showing posts with label OSL. Show all posts
2018-03-23
OSL (Open Shading Language) in 3ds Max 2019
Hello my friends.
It's been a long time since I posted to this blog. As you know, I do not work with mental ray at all any more. My work is in the 3ds Max rendering team. And I try my hardest to build features in 3ds Max that are independent of what renderer you are using.
The latest of these features is OSL - the Open Shading Language
I won't ramble here, but let me ramble on this video on the topic:
I hope you guys enjoy this, even though there is nothing "mental ray" abotu it. As always, I dream of renderer independent things, and amazing, physically based rendering. This project has been my little "pet" thing for the last six months. Please enjoy....
/Z
Labels:
3ds max,
3ds max 2019,
Open Shading Language,
OSL
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