The blog is dead - long live the blog!!
Since "mental ray tips" is not a very useful name for a blog when there is no such thing as "mental ray" any more, I decided to park this blog and I've started a brand new one.
It's called Zaps Rendering Tips and you find it over at
That's also where you learn what the heck "Uncle Bobs Shader Emporium" is.
Enjoy :)
/Z
zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere...
Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts
2015-03-13
Out with the Old Blog, in with the New Blog
As you all probably have noticed, stuff on this blog has... kinda died down. This is because I do not work as directly with mental ray per se anymore. I do, however, work a lot in rendering. But it feels a bit strange to post stuff not about mental ray on a blog called "mental ray tips", don't you think?
Anyway, today, we started the Brand New Blog, called The Rendering Alliance, which is the blog of the 3ds max Rendering team.
The first post is an introduction to our mad team
Await a lot more posting by yours truly (and the rest of the guys and gals) on this new blog. I can kinda sorta almost promise something kinda sorta fun. Ish. Stay tuned..... :)
/Z
Anyway, today, we started the Brand New Blog, called The Rendering Alliance, which is the blog of the 3ds max Rendering team.
The first post is an introduction to our mad team
Await a lot more posting by yours truly (and the rest of the guys and gals) on this new blog. I can kinda sorta almost promise something kinda sorta fun. Ish. Stay tuned..... :)
/Z
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