My render from Jeremy Birn's lighting challenge
'ello 'everybody, and merry christmas, and all that Jazz!
Yes, I'm back from SIGGRAPH ASIA in Singapore. I couldn't get so much net connection so there wasn't much of the promised "reporting"; I apologize profusely. For the totally curious, there are some random pictures here and some cellphone video here.
SIGGRAPH ASIA was overall a very nice experience. It was small (Pixars Tony Apocada compared it to "US Siggraph 10 years ago") which was a good thing - the US SIGGRAPH's tend to overwhelm. Only drawback of Singapore; drinks way too expensive ;)
And there was an Electronic Theatre (see last post)!
The Masterclass went very well, many special thanks to Mike Seymour from FXGuide who not only was my MC for the Masterclass, but also kept up with my 175 page powerpoint, and knew which page I had to return to when Powerpoint decided to crash yet-another-time. Note to Self: Keynote, pre-prepared DVD, or anything... ANYTHING but Powerpoints next time!
Speaking of next time, unless the economy implodes further, I'm tentatively signed up for doing a class next year in New Orleans. Nothing signed up for next SIGGRAPH ASIA in Yokohama, Japan, though.
For me, I will be trying to spend the remaining shivering pieces of the year w. my family, enjoy the festivities, eat the stuff we Swedes eat, and celebrate the most holy thing on Swedish Christmas: Donald Duck.
I part with a little Christmas Gift from (again) my friends at Blur Studios (who I must add was a great help in providing me with eyecandy for my Siggie presentations); you may recall I posted a while back about an event where they talked about their Warhammer cinematic. Well, this event was filmed and is now available online, clikety here and enjoy over 2 hours of rendering, animation, crowd/hair/cloth sim, modelling and rigging geekiness!
With that, I bid adieu for 2008.
Marry X-mas and a happy new year!
/Z
6 comments:
Hey Zap, merry christmas dude! Your presentation should have been broadcasted, but it wasn't, and I'm very curiuos, especially about FumeFX rendering with mental ray, can you share a bit on that? Like does it use FG, can it be matte-d properly, can velocity be extracted from it, can it be rendered in 32 bit etc. Thanks a lot!
The Miracles & Magic masterclass was amazingly awesome.....Enjoyed it thoroughly and learned so much....Thanks Zap...
Hey Zap,
Seasons greetings. I was just on the area and truly blown away with all the new 3DS Max features.
The big industry trend right now is stereoscopy. Do you know of any development within Mental Ray on anaglyph and/or merged stereoscopy rending?
I personally love to create merged stereo renders using the old XidMary plugin, but with Mental there is a severe penalty since the render time is essentially doubled. I find that these merged renders give a much more human perspective to the renders without the need for those awful goggles.
nest kind
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