2011-09-28

This is the 100:th post...

...and it's only appropriate that it is about the fact that I've been hired by Autodesk.



Yes, you've seen Ken spill the beans over on CGTalk. It is true. Autodesk has hired me to handle rendering and funky stuff like that. Pixels. Whatnot. Friday sept 30:th is my last day at mental images/NVidia (which I end by doing the meet-and-greet-3d event in Berlin, see previous post), and Monday October 3:rd my first day at at Autodesk... this time around (I used to work for Autodesk in the past, doing mechanical design software).

This all started around some discussion between my good friends Neil Hazzard, Shane Griffith and myself back at EUE (all good friends which will now be my actual colleagues). It was thrown out as an idea, we pondered the thought, thought it made sense, and I talked to my managers at mental images/NVidia, and everybody thought it made a lot of sense.

Integration of mental ray and iray into Autodesk products have always been.. problematic. Integration work was done by Autodesk, but there was never a dedicated person with enough precise know-how of the nitty-gritty details to handle it (or sometimes simply not enough priority put on it). Well...... now I will be working there. 'nuff said :)

I think this will be interesting, and I've been "Shader Wizard" for mental images (now "NVidia ARC" - "Advanced Rendering Center") for 7+ years now, perhaps it's time to move forward to New Challenges. Todays physical rendering doesn't really require "shaders" in the same way it did in the past anyway..... 'tis all BSDF's and physics and shiny stuff :)

It's not like I'm moving far anyway. I will probably be in all the same meeting, just on the other "side"....

I think this will be really interesting, and the future is Bright (about 95000 cd/m^2 to be exact). Lets go there together.

With Sunglasses.

Also, as I type this I am finalizing some Really Cool Sh%t. Stay tuned - as always :)

/Z

48 comments:

Jenni said...

Congratulations Zap and Autodesk!

Delta Tracing Srl said...

My hapiness is extreme!!!
Now go back to work! :)

Sylvain Berger said...

congratulations Zap. This is really great news for Autodesk and Mental Ray.

Djodi Bertoni said...

Congratulations, great news.

maz ARTZ said...

congrats ... i want more from mental ray... keep going Zap....

Rich. said...

Good Luck @ Autodesk... great news for lots of people. congratulations from Mexico

ArchDragon said...

Wait, you mean you didn't already work for Autodesk? I just assumed with all your know-how you must have worked with them at some point :P
Well, congratulations! I look forward to the next couple of releases of Max and Maya.

Justin Hunt said...

problably one of the best acquisitions Adesk has made ;)

Now there are no excuses

Duncan H said...

Brilliant news !! Zap you have your work cut out. Lets see what you get done for 2013 release :)

Ramy Hanna said...

Congrats Zap. This is really good news Autodesk...especially for 3dsmax...it needs alot of mr tlc!

Sam Conlogue said...

I think this is great! Looking forward to seeing your mark of future releases!

Felipe Moreno said...

Great news!

Unknown said...

Having had the pleasure of sitting in on a SIGGRAPH talk of yours a couple years ago, I can only say - It's about time Autodesk hired you.

Congrats to both of you! I look forward to seeing your fingerprints on cool tools in the future.

Gangadhar's Blog of Bliss said...

This is super news. Great to hear this.

Nicholas Breslow said...

Long time follower of your blog - great stuff and thanks for all of your hard work. Best of luck at Autodesk! Us Maya users can't wait for you to straighten things out. -NB

Anonymous said...

Gr* news... Congratulations Zap

lzmihich said...

Fantastic.Best news since ArchDesigner shader.
Iray deserves this care and my suggestion is :
Make Iray mixed like Vray 2 realtime render.
I mean :
Having the option to use GPU or CPU
, not everyone can afford a Quadro 5000.

Anonymous said...

Great news, Zap!

Make sure to check the framebuffer issues concerning 16 bpc and passes first! ;)

I really hope that Mental Ray will finally be integrated properly into Maya.

Oh, and an interactive render view like in XSI would be the icing on the cake! :)

All the best!

KOSUHIK said...

Congratulations Master Zap!!

EduardoSG said...

so deserved man. the comunity cheers.

Unknown said...

Congratulations! finally someone who understands at Autodesk .

david said...

You are the best you deserve it, congratulations

Mukul Uppal said...

Congratulations Zap! :)
And I am among one those most excited ones to see the future development of iray with you being in the autodesk team now! :D

ytsejam said...

Congratulations Zap. Only for clarifications. You are only in 3dsmax Team? No chance to see some really integration of mental ray inside Maya? Thanks

Stenio Rodrigo said...

Very good for everybody that works with Mental Ray.
Congratulations.

Master Zap said...

I am officially in the Max team, yes. But I will kick and scream at everyone else :)

/Z

ytsejam said...

Thank you Zap for the answer. And thank you for the "Kick and scream to everyone".

But this is not enough and is not a security of a good integration in Maya. So, i definitively use vRay inside Maya and shure in a good future for mental ray 4 Maya, i hope to re-entry as mental ray Maya User.
See you

khamski said...

Kudos to you, Zap!
In everything you do.
Your fxphd classes are brilliant.

scionik said...

Congratulations Zap :-)

Unknown said...
This comment has been removed by a blog administrator.
Admin said...

nice

Knox Karter said...
This comment has been removed by the author.
Unknown said...

First of fall I congrats both of you (Zap and Autodesk). This kind of post inspire me a lot because when we see some achieving milestone we also thought can we do it? OH yes,

Secondly, you provide the very effective and quality information.Thanks for that.


Regards,
Susan Gray
Hire Android Game Developers

Unknown said...
This comment has been removed by the author.
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